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 OK thanks I'll have a look at that, 
  
rgds, Ed 
  
  ----- Original Message -----  
  
  
  Sent: Thursday, June 02, 2005 2:13 
  PM 
  Subject: [amibroker] Re: Random 
  numbers 
  
  Ed,
  An alternative is to import a CSV with numbers 
  generated by any  theoretical distribution you like (you can generate these 
  in XL for  example, see "Random Number Generator"). Then you can use AFL's 
   looping and Random to draw from this series.
  I've asked Tomasz to 
  increase the number of statistical/methematical  functions, because I now 
  need to either program them myself (which is  complicated for something 
  like multiple var OLS), or import from  external programs.
  Hope this 
  helps. 
  PS
  --- In amibroker@xxxxxxxxxxxxxxx, "ed nl" 
  <ed2000nl@xxxx> wrote: > hi, >  > the random() 
  function generates numbers between 0 and 1,  distributed "linearly" (not 
  sure this is the proper term  ->  statistics was a while back 
  .....). Meaning that if you run Lastvalue (random()) a million times we 
  would about get the same hits with 0.9  as with 0.3. >  > (0.5 
  - Random()) * 2  gives you a function with numbers between -1  and 
  1  with a "linear" distribution. >  > What I want is to 
  generate random numbers between -1 and 1 which do  not have a "linear" 
  distribution. They should have some kind of  Gaussian distribution where 
  chances a number generated near 0 is  greater than a number generated neat 
  -1 or 1.  >  > I made this Gauss function (see below) but this 
  generates numbers  with a standard deviation of 1 but does not have a high 
  or low number  restriction.  So I want the numbers to fluctuate 
  randomly between -1  and 1 but still have some form of Gauss function in 
  them so that a  hit at 1 occurs less frequent than at 0.3. >  > 
  thanks, >  > rgds, Ed >  >  > function 
  gauss_func() {  >  >    w = 1; 
   >    while( w >= 1 ) {  > 
   >       x1 = 2.0 * LastValue(Random()) - 
  1;  >       x2 = 2.0 * LastValue(Random()) 
  - 1;  >       w = x1 * x1 + x2 * x2; 
   >  >    }  >  >    w = 
  sqrt( (-2 * log(w)) / w );  >    y1 = x1 * w; 
   >    //y2 = x2 * w;  >     
   >    return y1;  >  > 
  }
 
 
 
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